11/18/2023 0 Comments Aliens darkWhile addressing relevant social topics can be important, it should not come at the expense of the game's quality and entertainment value. Instead of prioritizing gameplay and the essence of the Aliens franchise, it appears that the developers have chosen to push a political agenda. ![]() It seems that the focus on inclusivity and social justice issues has taken precedence over delivering a thrilling and immersive gaming experience. – During the mission 10 (Pryce of Deception), fix of the objective feedback indicating the objective location, that may be removed after using a lift or loading a save.As an avid gamer, I had high hopes for Aliens: Dark Descent, but recent rumors suggest that the game may be "too woke," and I must admit, I am deeply disappointed. It’s no longer possible to loot crates before the objective ask to do so. – During the mission 5 (Nuclear Protocol), fix of the objective flow for the secondary objective requiring the player to loot resources crates. – During the mission 2 (Berkley’s Dock), rework of the navigation to avoid marines that can get blocked in walls. – The Xenotech slots during the deployment selection are now setted at 10 instead of 11. – The auto-save made on the Otago when exiting to main menu before first deployment on Mission 1 (Dead Hills) has been removed, preventing a blocking situation. – “Orbital scanner” button on the map is now properly greyed while “Interfering signal” is ongoing. – “Tactical Drones” “breaking the weld” are now stopped properly when the marine “rest”. – Fix of the “Nightmares” Otago event error stating that marines become “exhausted”, the indication is now “tired”. ![]() – During the mission 11 (Olduvai), fix of the scripted sequence at the start of the “Basement-1” floor where the player may lose marines without having control of its squad. ![]() – During the mission 11 (Olduvai), fix of the scripted sequence at the start of the “Basement-1” floor where the APC doesn’t kill every enemy as intended, preventing a blocking situation. – During the mission 11 (Olduvai), fix of the invisible wall at the start of the main mine floor allowing some marines to get through, preventing a blocking situation. – During the mission 11 (Olduvai), the Queen can no longer be lured by the tactical drone, preventing a blocking situation. – During the mission 10 (Pryce of Deception), Fix of a flow issue at the entrance of the Spire where the player may have a dialogue and the aliens spawning after having deactivating the defenses, preventing a blocking situation. – During the mission 10 (Pryce of Deception), the Queen can no longer being lured by the tactical drone, preventing a blocking situation. – During the mission 08 (Extraction), the tactical drone can now trigger a specific sequence in the basement floor (Security Room), preventing a blocking situation. – During the mission 07 (The Montero), fix of the possibility to have the lift leading to the Montero not working after a save, preventing a blocking situation. – During the mission 1 (Dead Hills), fix of the ARC tutorial not triggering when returning to the ground floor, preventing a blocking situation. – During the Prologue, fix of a blocking state triggered when opening the pause menu with a controller during marine selection tutorial. – Fix of the Tactical drone teleporting at the middle of the map, preventing a blocking situation. – Fix of the marine automatically firing at enemies while on the “undetected” state AND a shelter is possible to create. – Fix of the ammo counter that can reach “2 147 483 647”. – Fix of the ammo counter that can reach “-1”. – Fix of the “Suppressive fire” skill that could not be cancelled anymore if launched after 2 “sentry-guns” or 2 “mines” or 2 “deployable motion Tracker”. – Fix of the “Back” button disappearing in the weapon panel. – Fix of crashes that may occur when using elevator. – Fix of a blocking state during xenotech tutorial. – Fix of a blocking state when trying to return to main menu during squad deployment to supplies tutorial transition. – Add security to prevent marine upgrade tutorial triggering twice. ![]() – Fix of the infinite popup opening when launching the first campaign.
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